F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Life would be very different today if we did not have modern transport. In this activity, students calculate the time it would take for humans to travel long distances through different modes of transport. They then analyse the impact of these technological developments.
This PDF provides suggestions for organising and classifying discrete items according to different criteria, for example, shape, size, colour and type, and prompts students to identify ways in which school resources have been classified.
This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum
This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode, visual programming and general-purpose programming.
This PDF gives educators an overview of what project management is and ideas on how they can implement project management skills in the F-6 classroom.
This video demonstrates ways in which data can be manipulated in spreadsheets. It is the first in a series of four.
This video demonstrates ways in which data can be structured in spreadsheets. It is the third in a series of four.
This video takes viewers through the transition from visual programming (block-based environments) to general-purpose programming (text based environments). It guides teachers as they assist students to move from block-based programming used in primary schools to general-purpose programming languages used in secondary schools.
This PDF provides suggestions for using bread tags and plastic bottle caps to collect, organise and represent data.
This resource comprises two activities that allow students to explore the concept of chance in Mathematics. Students use computational thinking while using a micro:bit as a digital system to generate and collect data. Students implement programs involving branching and iteration in visual and general-purpose programming languages.
This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.
Andrew Harris from the Hagley Farm School in Tasmania shares ways in which the school is teaching Digital Technologies and its meaningful use in agriculture . For example, Andrew provides examples of ways students learn about digital systems and data collection.
This video demonstrates ways in which data can be analysed and visualised. It is the final in a series of four.
This PDF provides a line of sight from content descriptions to achievement standards.
This PDF is a worksheet that accompanies the years F-2 sample assessment task called Stepping out.
This PDF outlines Faith Lutheran College's proposal to participate in the Digital Technologies in Focus project.
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the third in a series of four.
This document presents the milestones in Bethany Christian School's participation in the Digital Technologies in Focus project.
This video explains the progress that Green Hill Public School has made in the Digital Technologies in Focus project. It is the first in a series of three.
This document illustrates the network of people and resources that make up Green Hill Public Hill's Professional Learning ecosystem.